Monday, 18 February 2013

Visible learning through 'gaming' in the Science Department


Still focusing on making science visible in the class in order to facilitate better understanding. Planning a 2 period lesson around PRC in Life Science for Grade 11. The introduction to this topic is an on-line game that learners will play in the IT lab. (http://www.nobelprize.org/educational/chemistry/pcr/ ) The purpose of this game is to open up the content in a very visible, gamey way before actual teaching of it will take place. The hope is that learners will retain the actual content better if they go through it individually before traditional classroom teaching starts. The second period will be used for teaching the topic and CFU / metacognition in groups and individually.

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